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WordWarrior Handicap Mode


Why Handicap?

Handicap Settings

Handicap Table



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Why Handicap?

It's discouraging to learn the 7-letter word you entered scored only a few points because at least a half-dozen other players submitted the same 7-letter word before you did. Especially when scenarios like that continue throughout the game.

There's no doubt about it. Typists with lightning fingers enjoy an almost illegal advantage in WordWarrior, especially when they're also gifted with an ability to extract 6 and 7 letter words just about every rack of letters.

Such players are almost impossible to beat---until now, because the newest version of WordWarrior employs a new handicap system giving average players an honest shot at showing up the experts from time to time.


Handicap Settings

The handicap system uses a comparative performance algorithm based on results of the previous round of play. For the first round of play, the playing field remains the same for everyone, and stronger players are bound to jump out into the lead.

In succeeding rounds however, everyone gets a handicap. The amount of time each player gets to submit words in the next round is based on his or her performance in the previous round. The handicap system begins by identifying the high scorer and low scorer of each round.

Playing time is alloted on a continuum, giving the most time to the low scorer, and so on down the line to the high scorer, who gets the least amount of time..

The low scorer is always alloted 100% of playing time. All other players are assigned a slightly smaller percentage down to the the high scorer, who gets penalized the maximum handicap%.

The new WordWarrior setup interface permits the game host to set handicap% during setup.


Handicap Settings

Setting None Guppy Flounder Manta Barracuda Shark*
Handicap 0% 10% 20% 30% 40% 50%


SPECIAL NOTE: Shark Setting

The Shark* setting is the default handicap setting for all Centipede games of WordWarrior.

(shown on Live Game Schedule as WordWarrior*)


Handicap Table

The following tables illustrate how playing time might be distributed to players for a hypothetical round of WordWarrior* played using the Shark*- 50% setting.


Players (5)

Player High 2nd 3rd 4th Low
Handicap% 50% 63% 75% 88% 100%
Time (secs) 48 60 72 84 96


Players (9)

Player High 2nd 3rd 4th 5th 6th 7th 8th LOW
Handicap% 50% 56% 63% 69% 75% 81% 88% 94% 100%
Time (secs) 48 54 60 66 72 78 84 90 96


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